A. Cafaro, B. Ravenet, and M. Ochs, Hannes Högni Vilhjálmsson, and Catherine Pelachaud. 2016. The Effects of Interpersonal Attitude of a Group of Agents on User's Presence and Proxemics Behavior, ACM Trans. Interact. Intell. Syst, vol.6, 2016.

D. Helbing and P. Molnar, Social Force Model for Pedestrian Dynamics, Physical Review E, vol.51, 1998.

A. López, F. Chaumette, E. Marchand, and J. Pettre, Character navigation in dynamic environments based on optical flow, Computer Graphics Forum, vol.38, 2019.

S. Patil, J. Van-den, S. Berg, M. C. Curtis, D. Lin et al., Directing Crowd Simulations Using Navigation Fields, IEEE Transactions on Visualization and Computer Graphics, vol.17, pp.244-254, 2011.

M. Slater, D. Pertaub, and A. Steed, Public speaking in virtual reality: facing an audience of avatars, IEEE Computer Graphics and Applications, vol.19, issue.2, pp.6-9, 1999.

A. Treuille, S. Cooper, and Z. Popovi?, Continuum Crowds. ACM Trans. Graph, vol.25, issue.3, pp.1160-1168, 2006.

J. Van-den, S. Berg, M. Guy, D. Lin, and . Manocha, Reciprocal n-Body Collision Avoidance, vol.70, pp.3-19, 2011.