Towards investigating gaze and laughter coordination in socially interactive agents
Abstract
Gaze and laughter play a crucial role in managing miscommunication and coordinating social interactions. We hypothesise that models of laughter and gaze coordination in human dialogue extend to virtual entities. This paper describes methodology of the future experiment which involves a socially interactive agent (SIA) that incorporates previous theoretical findings. CCS CONCEPTS • Human-centered computing → User models.
Origin : Files produced by the author(s)
licence : Copyright
licence : Copyright